
A new feature consists of using the bottom screen as a map, as well as displaying party member information such as the Level, the HP, the character's portrait with the reflected Tension change and the inflicted Status Effect. The reason given for porting the game to the New 3DS rather than the Wii U home console was that the length of the game could be intimidating, especially for modern-day gamers, even if it was becoming more used to on-the-go, quick gaming sessions. All of the environments were rebuilt and optimized for the new system while keeping the original aesthetic intact. This entailed the creation of a new graphics engine with a custom visibility culling and complex level of detail systems. The most difficult part of the development was getting the game's scale to function within the new hardware. Monster Games also worked hard to include 3D capacity despite the resultant technical difficulties. To maintain frame rate and the seamless transitions between environments, unspecified "technical tricks" were used. As part of the alterations made to the port, much of the on-screen information was moved down to the bottom touch screen to avert clutter to the top screen, while the layout was carefully arranged so as to maintain the feel of the original as much as possible. With the inclusion of the ZL and ZR buttons as well as the C-Stick, meant that the original Wii Classic Controller button layout could be used without adjustment. As such, Nintendo announced about the New 3DS that was more powerful than the previous model, and its increased power made it possible to run the port properly. Unbeknownst that the Wii's processing capabilities were greater than the 3DS, Monster Games requested that the 3DS needed an upgraded version with a more power CPU and more memory to run the port properly. The development was originally intended for the regular Nintendo 3DS, but due to hardware limitations, it lacked the power and memory to run the game efficiently. It is not compatible with previous Nintendo 3DS models. This port was co-developed by Monster Games, an independent company, since Monolith Soft was working on the upcoming Xenoblade title at the time (which was released as Xenoblade Chronicles 2 in 2017). Story Main article: Xenoblade Chronicles (plot) CharactersĪ New 3DS port of this game, titled Xenoblade Chronicles 3D, was released worldwide in April 2015. The game has extensive customization, such as being able to change a playable character's outfits, and having those changes be seen in battle, field, and even event scenes. Completing such quests can alter perception of the character in the towns, and open up additional story sequences. The game also sports a "save anywhere" feature, a feature relatively rare among console RPGs.Īnother of the game's systems is the "affinity system," in which characters can partake in many optional sidequests with non-player characters. Additionally, while the game is about exploration, many warp points have been added to aid in traversing the land. The game has a number of features labeled as "Time Saving Support Features." For instance, while the game has a day and night time cycle, players can "wind the clock" to the time they want to go to, rather than just letting time elapse. The game also has the "Visions" system, where players can see glimpses of the future, and try to react or prevent it from happening. Special attacks recharge separately when used and are set by players on a "battle palette" at the bottom of the screen. However, everything else is done manually, including movement of the character players are using, which plays an integral role into Shulk's special attacks. Xenoblade Chronicles has an action-based battle system where normal attacks will happen automatically at intervals, similar to the set up in Final Fantasy XII.

The game conveys the feeling of freedom to players through large, open environments, and is not as focused on cutscenes and story as its sibling games Xenogears and Xenosaga. 7 Xenoblade Chronicles: Definitive Edition.While time flows automatically and a day cycle repeats about every ten minutes in real time, players can adjust the in-game clock to the desired time at any point. The game employs an open world design, with players able to freely navigate seamlessly interconnected environments.Ī day-and-night time cycle exists in the game, with the time of day often affecting in-game events, quests, enemy strengths, and item availability: for instance, stronger enemy types appear at night. Xenoblade Chronicles plays as a role-playing video game (RPG), where the player controls one character out of a party of three using the Wii Remote and Nunchuk or the Classic Controller.
